JGAME1TX

Games for Change - Digital Technology and Literacy

Courses Description

Head of Pathway: Ms R. Eveleigh.

You will first explore how a design process works in regards to creating non-digital games. Then you will learn how easy it is to program something by using block code programming.

You will now be able to create your own interactive stories, games, and animations in Scratch. Literacy skills will be improved during this process.

You will finish the module testing your problem solving skills by building a game from the ground up with the NZ owned platform Gamefroot. 

Be creative, learn coding, increase your Literacy level and have fun!

Pathway

This Module leads into any other digiTech module but specifically into Y11 coding classes.

This module is the junior stepping stone into the Game Developer Line.

Disclaimer

The standards offered are correct at the time of writing. These are subject to change depending on student selections.

We endeavour to run all courses but are subject to minimise class sizes. Maximum class sizes apply. Once a course is full alternative selections are needed.

Course context or content may change by the start of the year.

Once a student makes their selections and confirms these, any changes must be accompanied by a letter of support from Whanau and are subject to available spaces in courses. 

All Junior Bilingual students must select the literacy and numeracy modules in the language of their pathway each trimester and one other integrated language module  (3 out of 4 of their modules must be bilingual).

All senior Bilingual students must take all modules available in the language of their pathway.