Game Designer - Digital Technology and Art
Courses Description
Head of Pathway: Ms R. Eveleigh.
Gaming!! In this module you will respond to a brief to start the process of designing a game. You will be introduced to basic python coding, and use visual arts processes to create either a character or a landscape for your game.
This is the first module of a year-long course to create your own computer game. The full course starts with designing, followed by developing and finally creating (coding) a computer game.
Pathway
Assessment Information
Paper | Description | Type | Weighting |
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Paper | Internal | % |
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
Total Credits Available: 10 credits.
Externally Assessed Credits: 5 credits.
Internally Assessed Credits: 5 credits.
External
NZQA Info
NZQA Info
Disclaimer
The standards offered are correct at the time of writing. These are subject to change depending on student selections.
We endeavour to run all courses but are subject to minimise class sizes. Maximum class sizes apply. Once a course is full alternative selections are needed.
Course context or content may change by the start of the year.
Once a student makes their selections and confirms these, any changes must be accompanied by a letter of support from Whanau and are subject to available spaces in courses.
All Junior Bilingual students must select the literacy and numeracy modules in the language of their pathway each trimester and one other integrated language module (3 out of 4 of their modules must be bilingual).
All senior Bilingual students must take all modules available in the language of their pathway.